Reference: https://www.dgp.toronto.edu/~karan/courses/csc418/fall_2002/notes/illum_local.html

  1. Local Illumination

    → Defines single-light, single-surface interaction

    <aside> 💫 I = ambient + diffuse + specular

    Screenshot 2024-01-07 at 4.33.58 PM.png

    </aside>

    <aside> 💫 The Phong Illumination Model is one often-used method of calculating the specular component:

    specref.gif

     Is = Ii * k_spec * cos^n (alpha)
        = Ii * K_spec * (R.V)^n
    

    where

  2. Global Illumination

    → Models interchange of lights between all surfaces