Reference: https://www.dgp.toronto.edu/~karan/courses/csc418/fall_2002/notes/illum_local.html
Local Illumination
→ Defines single-light, single-surface interaction
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💫 I = ambient + diffuse + specular
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<aside> 💫 The Phong Illumination Model is one often-used method of calculating the specular component:
Is = Ii * k_spec * cos^n (alpha)
= Ii * K_spec * (R.V)^n
where
Global Illumination
→ Models interchange of lights between all surfaces